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Game Summary

In Super Skelly Belly you play as a skeleton that has found itself brought back to life for Ragnarok (Norse Mythology's hottest party). Unfortunately, since you were previously eaten by the World Serpent, Jörmungandr,  you're stuck inside!

You must jump and climb up in a vain attempt to climb out of the belly of the beast as chunks of meat rain down from above. Keep an eye above to avoid getting crushed, and keep an eye below to avoid slipping into the rising stomach acid!

Development

The game began development through the 24hr Forsberg Game Jam in Stockholm.

On Super Skelly Belly, I was primarily responsible for designing and scripting the core gameplay systems. I wrote systems in C# to handle the procedural generation of falling block platforms, custom collision code, and the online scoreboard system. I also prototyped a variety of additional gameplay features and special block mechanics.

 

The game was released on itch.io August 21st, 2017. It has been seen by over 1537 users.

Level Overview
Design Stages

Here are several stages of development ranging from the rapid prototype, through to the polished version!

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Role

Game Designer

Platform

PC. Mac and Arcade Cabinet

Tools

Unity and Photoshop

Social Media
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As a game designer for Balam I was responsible for the game's level design, combat design, AI prototyping, scripting, narrative direction, and user experience

 

 

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