BRETTON HAMILTON'S
GAME DESIGN
Game Summary
In Super Skelly Belly you play as a skeleton that has found itself brought back to life for Ragnarok (Norse Mythology's hottest party). Unfortunately, since you were previously eaten by the World Serpent, Jörmungandr, you're stuck inside!
You must jump and climb up in a vain attempt to climb out of the belly of the beast as chunks of meat rain down from above. Keep an eye above to avoid getting crushed, and keep an eye below to avoid slipping into the rising stomach acid!
Development
The game began development through the 24hr Forsberg Game Jam in Stockholm.
On Super Skelly Belly, I was primarily responsible for designing and scripting the core gameplay systems. I wrote systems in C# to handle the procedural generation of falling block platforms, custom collision code, and the online scoreboard system. I also prototyped a variety of additional gameplay features and special block mechanics.
The game was released on itch.io August 21st, 2017. It has been seen by over 1537 users.
Level Overview
Design Stages
Here are several stages of development ranging from the rapid prototype, through to the polished version!
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