Hello! I’ve been making games and telling stories since my childhood, beginning with card games, handmade board games, and telling stories in level editors. I’ve since pursued my passion for creating immersive, engaging experiences and solving complex problems through 6+ years of industry experience designing games with multinational teams around the globe.
As I deal in designing experiences through gameplay, I make a conscious attempt to play and experience a wide spectrum of different games. This search for creative solutions is not limited to games however, as I take time out of my day to look for inspiration in film, books, art, or simply hiking through the woods. I believe creativity is built through a wide exploration of life’s experiences, and often that is best found beyond the confines of my house.
Game Designer/Lead Level Designer
Designed weapons, enemies, encounters, and bosses to create the best gameplay for the principle design vision
Designed the final levels to introduce new mechanics and explore novel puzzles and combat encounters from existing mechanics
Design Consultant & Unity Instructor
Instructed UI and UX professionals to use Unity, the basics of C#, and how to develop immersive and interactive experiences
Game Development Instructor
Taught game design, C#, 3D modeling, and game prototyping
Tribeca Flashpoint Academy
Associates Degree in Applied Sciences
Game & Interactive Media (Design)
Graduated with 3.93 GPA. Worked as Microsoft Intern, Writing Intern and Student President.
Bad Tomato Games
Prototyped, implemented, and polished player mechanics, enemy designs, and combat systems
Designed combat systems, in-game economy loop and procedural level generation system
MY KNOWLEDGE IN SOFTWARE
C#, C++, XML, Visual Scripting
Plastic, JIRA, Perforce, SourceTree, GitHub, BitBucket, VisualStudio