I'M

Bretton Hamilton.

Game Designer

Hello! I’ve been making games and telling stories since my childhood, beginning with card games, handmade board games, and telling stories in level editors. I’ve since pursued my passion for creating immersive, engaging experiences and solving complex problems through 6+ years of industry experience designing games with multinational teams around the globe.

As I deal in designing experiences through gameplay, I make a conscious attempt to play and experience a wide spectrum of different games. This search for creative solutions is not limited to games however, as I take time out of my day to look for inspiration in film, books, art, or simply hiking through the woods. I believe creativity is built through a wide exploration of life’s experiences, and often that is best found beyond the confines of my house.

2020-Current

Star Stable Online

Senior Game Designer

Own and drive the development of major content releases, improve pipelines and workflow to resolve tech and design debt, and develop systems and tools to prepare the game to thrive in its second decade of life!

2018

Bad Tomato Games

Game Designer

Prototyped, implemented, and polished player mechanics, enemy designs, and combat systems

2016-2017

Kongregate

Game Designer
Designed combat systems, in-game economy loop and procedural level generation system

2015-2017

Massive Monster

Level Designer

Designed the final levels to introduce new mechanics and explore novel puzzles and combat encounters from existing mechanics

2014-2016

Art Intelligence

Game Development Instructor

Taught game design, C#, 3D modeling, and game prototyping

2011-2013

Tribeca Flashpoint Academy

Associates Degree in Applied Sciences
Game & Interactive Media (Design)

Graduated with 3.93 GPA. Worked as Microsoft Intern, Writing Intern and Student President.

2018-2020

Steamroller Studios

Game Designer/Lead Level Designer

Designed weapons, enemies, encounters, and bosses to create the best gameplay for the principle design vision

//Experience

 
 

//SKILLS

MY KNOWLEDGE IN SOFTWARE

UNITY/UNREAL

6 Years

PHOTOSHOP

7 Years

ILLUSTRATOR

7 Years

OFFICE SUITES

7 Years

INDESIGN

CODING

VERSION CONTROL

3 Years​

C#, C++, XML, Visual Scripting

Plastic, JIRA, Perforce, SourceTree, GitHub, BitBucket, VisualStudio

//Contact

Wanna Chat?

I would love to hear from you!

 

I'm always happy to chat about game development opportunities!

I have removed the in-built contact form due to spam, so please reach out on  LinkedIn for a chat! 

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